QuFoam (2021) 16'23"
- fixed media
- the system: a real-time generated sound mass of 450 audiovisual particles organized into 9 waves
made with Max and Unity/C#
- composed and performed using this system, recorded and further mixed
- the score is a C# script that builds a user interface in Unity. Allows for interactive performance, guiding the
particles to different states with controls and presets.
- San Francisco Contemporary Music Players, May 2021
- the system: a real-time generated sound mass of 450 audiovisual particles organized into 9 waves
made with Max and Unity/C#
- composed and performed using this system, recorded and further mixed
- the score is a C# script that builds a user interface in Unity. Allows for interactive performance, guiding the
particles to different states with controls and presets.
- San Francisco Contemporary Music Players, May 2021
negative expanse (2017) 17"
- electroacoustic
- string quartet, 8-channel speaker environment, in-ear cueing system to coordinate spatially separated players
- commissioned by Friction Quartet; sponsored by the Sounds of Science Commissioning Club
- Friction Quartet, UC Berkeley, Hearst Memorial Mining Building, 2019; audience encouraged to roam space
- string quartet, 8-channel speaker environment, in-ear cueing system to coordinate spatially separated players
- commissioned by Friction Quartet; sponsored by the Sounds of Science Commissioning Club
- Friction Quartet, UC Berkeley, Hearst Memorial Mining Building, 2019; audience encouraged to roam space
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In the written music below, for sections A-Y there is no full score, only individual parts; the string players are located in different areas of the space and timing is coordinated by the cueing system. Sections Z-V V utilize a full score and coincide with the string players being positioned near each other at the center of the space.
click here for parts / score |
QuBits (2019) (indefinite duration)
- interactive virtual reality (VR)
- the system: VR environment with many VR characters, each with 1-to-1 sound and image
made with Max and Unity/C#
- a user wears VR hardware and headphones, exploring the sound-space by their own accord
- below, I improvise and explore in the system
- International Computer Music Conference 2020, Ars Electronica Festival 2020
- the system: VR environment with many VR characters, each with 1-to-1 sound and image
made with Max and Unity/C#
- a user wears VR hardware and headphones, exploring the sound-space by their own accord
- below, I improvise and explore in the system
- International Computer Music Conference 2020, Ars Electronica Festival 2020
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